The TV Games Encyclopedia is very much a product of this moment. Its lavish physical production—the frosted plastic slipcase, the variety of paper stocks, the multiple print techniques and finishes—reflects the kind of excess that was not only possible but expected. A book about video games had no business being this beautifully made. And yet here it was, priced at ¥3,500, with the ambition and budget of an art object. When the bubble burst in 1991—ushering in what became known as the Lost Decades—this kind of thing simply stopped being made.
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Consider what happens at scale. A single bug in OpenSSL — Heartbleed — exposed the private communications of millions of users, survived two years of code review, and cost the industry hundreds of millions of dollars to remediate. That was one bug, introduced by one human, in one library. AI is now generating code at a thousand times the speed, across every layer of the software stack, and the defenses we relied on (code review, testing, manual inspection) are the same ones that missed Heartbleed for two years.
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Up next: what do real-world credential systems look like?